Print Page

National Summit on Educational Games 


This action plan is based on deliberations from the National Summit on Educational Games held on 25 October 2005 in Washington, D.C. The Summit brought together more than 100 experts to examine how to harness the power of video games for learning. Participants included executives from the video gaming industry and educational software publishers, researchers and experts on technology and pedagogy, game developers, representatives of user communities such as teachers and the U.S. military, R&D funders, and government policy makers. The Summit was sponsored by FAS, ESA, and the National Science Foundation. The report is believed to be the first time that U.S. business, education and government policy leaders have endorsed a comprehensive plan to address the future of American education and training.

Featured Items

Report: Summit on Educational Games

Harnessing the Power of Video Games for Learning provides groundbreaking recommendations calling on government, educators, and business' to develop comprehensive strategies to use video games to strengthen U.S. education and workforce training. The report was released by FAS and Entertainment Software Association (ESA) at a press briefing on 17 October 2006.

Fact Sheet

The Summit focused on four issues: video game features useful for learning and aspects of
learning that could be supported by video games, research needed to support the effective use
of games for education and training, market barriers, and changes in schools that might be
needed to take advantage of educational games. Here is a meeting overview.