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Medulla is an open source collaborative toolset that enables users to manage research and learning in virtual worlds. It’s named for the control center in the brain.  Medulla brings together an easy-to-use set of tools and services that will make it possible for communities to collaborate in building and using complex, continuously improving virtual worlds.  Medulla supports new approaches to scholarship and learning and will help subject matter experts, educators and learners effectively use collaborative contextual environments including virtual worlds.  It includes tools for:

  • verifying a user’s credentials;
  • uploading, accessing and storing digital materials, behaviors and metadata;
  • enabling collaborative creation, modification and use;
  • contacting and managing development teams (linking subject matter experts to experts in creating virtual objects);
  • peer review;
  • rights management; and
  • creating and rating learning modules (e.g. activities with discrete learning outcome objectives) and assessments (e.g. a performance based challenge)

 It aims to allow any of the leading virtual world platforms to implement access to online data and services in-world. 

Graphically, we represent Medulla as:


As a case study, we repurposed the historically accurate reconstruction of Uruk, one of the world’s first cities, that was created for the FAS Discover Babylon video game and ported this city to Second Life. This reconstruction demonstrates what could be done for other ancient sites and data collections.  It now serves as an apprenticeship platform for learners to engage in the process of being an archaeologist or historian by observing how scholars conduct research and construct arguments. To visit our project in Second Life and access the Medulla toolset, please contact [email protected]

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Universal Client White Paper