3. Army Modernization Strategy
America's 21st Century Army will train on a digitized battlefield consisting of a close integration of live, virtual, and constructive simulations. Training strategies, organizational redesign, leadership development, and personnel issues will evolve into an interactive cycle of experimentation and assessment with actual units and in support of the Battle Labs.
As stated in the FY96 Army Modernization Plan:
"The challenge is to train and sustain the most combat ready and deployable force in the world. The Army must look to research and development initiatives to identify technology that may offset decreasing force structure and ensure the means of providing realistic, dynamic training to our soldiers--today and tomorrow."
Current and developmental system concepts are focused through the following training programs:
- Distributed Interactive Systems (DIS)
- Combined Arms Tactical Trainer (CATT).
- Family of Simulations (FAMSIM) including Warfighters' Simulation (WARSIM) 2000, Tactical Simulations (TACSIM), Command and Control Simulations.
- Combat Training Centers (CTC): National Training Center (NTC), Joint Readiness Training Center (JRTC), Combat Maneuver Training Center (CMTC), and Battle Command Training Program (BCTP).
- Non-System Training Devices (NSTD).
- Range Instrumentation, Targetry, and Devices.
Taken together, upgrades to these programs provide training aids, devices, simulators, and simulations (TADSS) that will provide the means for meeting the Army's training modernization objectives.
Future training technology initiatives must have high potential payoff (i.e., reduced training time and resource consumption). Initiatives must offer solutions which offset a decreasing force structure and ensure the means for providing realistic, dynamic training at both home station and the Combat Training Centers (CTCs). CTCs must be upgraded and augmented by training aids and devices to provide a cost-effective training environment, using warfighting equipment in conjunction with simulated environments. A Distributed Interactive Simulation (DIS) capability combined with Virtual Reality (VR) technology will permit the development of synthetic battlefields for training that complement field training exercises at the CTCs.