Airman 1st Class Jennifer Gregoire Assistant Editor
This funded Air Force newspaper is an authorized publication for the members of the U.S. military services. Contents of Spokesman are not necessarily the official views of, or endorsed by, the U.S. Government, the Department of Defense, or the Department of the Air Force. The editorial content is edited, prepared, and provided by the Public Affairs Office of the Air Intelligence Agency and its public affairs representatives throughout the command. All photographs are property of the U.S. Air Force, unless otherwise indicated. Send articles or byline editorials to AIA/PAI, Attn: Spokesman Editor, 102 Hall Blvd, Suite 234, San Antonio, Texas 78243-7036, or use DDN E-Mail: young.kimberley@aia.af.mil
around the command .............................................. 4 Automating the Air Force Personnel Security Process Education: Windows of Hope and Opportunity Senior NCOs face Academy cadets Oh, what bigger ears we have! Internship programs await February kicks off Air Force Assistance Fund Unit/ Organization Awards Announced
commentary............................................................. 10 Black History Month: Has America overcome its racist past? Court Martials: Attend as the viewer, not the accused cover story ............................................................... 12 AIA readies computers for Y2K
features..................................................................... 14 'Off the wall' sport keeps local sergeants racing Airman "SOARS" to commission AIA member spends spare time acting, teaching music to children
family news............................................................. 18 Harmful effects of lead poisoning
AIA 50th Anniversary ........................................... 19 Anti-Communist crusade sparks America's attention in 1947-1953
salutes....................................................................... 20 AIA honors top three civilian employees Federal Employees of the Year chosen
Spokesman AIR INTELLIGENCE AGENCY Vol. 38, No. 2 February 1998 Page 14 features
This monthÕs cover story, ÒAIA read- ies computers for Y2KÓ , takes a look at how Air Intelligence Agency is pre- paring its information systems for the Year 2000. The problem affects both computer hardware and computer software. AIAÕs Year 2000 Team is stressing the importance of units to develop a strategy for replacement and upgrades of computers that will be affected in 2000. Front and back cover illustrations by Tim Johnson Jr., visual informa- tion specialist.
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commentary Page 18 family news
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commander's comments commander's comments commander's comments commander's comments commander's comments
ast month, Brig. Gen. James Miller spoke L
about the many operational Air Force exercises in which
Air Intelligence Agency per-sonnel participate.
I'd like to take this oppor-tunity to tell you about a
recent exercise I had the op-portunity to be a part of.
What made this exercise unique was that in lieu of
employing current technol-ogy to a current scenario,
Global Engagement '97 began and ended in the future. Our objective was to conduct warfare using anticipated
technological advances that might exist in the year 2012. Global Engagement '97 was the second in a series of
annual political-military games sponsored by the Air Force Chief of Staff. The games were designed to highlight the
contributions of air and space power to joint military operations in the 21st century. The target audience was
the community of commander-in-chief warfighters. Players were expected to employ a joint force to achieve
national objectives in a large-scale contingency against a major regional adversary. AIA was involved in the plan-ning
and execution of this exercise and was complemented by the Joint Command and Control Warfare Center, Air
Force Information Warfare Center and the 67th Intelli-gence Wing. One special emphasis area chosen this year
was Information Operations. All the IO warfighting tools used during this exercise were futuristic, theoretical and
existed only in our fertile imaginations. Three separate games were played, pitting blue team
against red team. The blue panels were populated largely by senior field grade and flag officers from the Unified
Commands, led by retired four-stars from the Air Force, Navy and Army.
The following examples of how we executed IO in the exercise demonstrate that IO is all-encompassing and not
restricted exclusively to computer attacks or cyberwarfare. Both teams began the exercise by establishing Informa-tion
Conditions (in the same manner as threat conditions are currently used) to protect our respective information
systems from attack. Categories of InfoCons were: n InfoCon AlphaÑ normal operations
n InfoCon BravoÑ use of all unclassified systems is ter-minated;
establish SIPRNET usage n InfoCon CharlieÑ armed guards are physically posted
at information nodes (e. g. a telephone switching station) n InfoCon DeltaÑ restricted use of systems during actual attack By defending our information systems early in the game and instituting the InfoCon system, we were able to
survive the entire war without losing our network capabil-ity. Conversely, so did the enemy. Since we couldn't target the enemy's machines, we targeted his mind by beginning a psychological operation against him. We discovered a good media campaign was an effective IO weapon in itself. We launched an intensive media effort to gain the moral high ground and win international backing and public consensus for our "cause." Good, credible relationships with media personnel were developed during "peacetime;" as a result, they were the first to broadcast our side of the story to the world once armed conflict broke out. In addition, we used projected satellite technology to beam these broadcasts deep into red territory. Using broad beam transmission, we were able to communicate to the population what their sons and daughters were expe-riencing during the conflict. We wanted to plant the seed of doubt in their minds that their leadership was doing the right thing. In addition, it was imperative we immobilize their offensive and defensive military capabilities. We used two futuristic, imaginary weapons to accomplish this. The first was a high-energy pulse weapon that could be disseminated using a long-range land-attack missile armed with a cluster munition. The idea was to disrupt communications and re-supply efforts across the forward edge of battle. Using this technology, we severely de-graded their military communications. We also used a futuristic measurement and signals intelligence sensor that had numerous sensing capabilities. Deployed on the exercise front line and missile fields, it was able to detect and target troop movement and missile threats used in chemical attacks. Introducing IO and space operations into an imagi-nary war scenario, compelled our players to rethink tradi-tional warfighting tactics and strategies. Global Engage-ment '97 had gone beyond mere conventional engagement to expanded, more sophisticated ways of conducting and winning a war. The admiral who played Joint Force Air Component Commander said he'd "never dreamed information war-fare could be this lethal or encompass so many warfighting options." The exercise was a very positive statement for the use of IO and the mission of information operators at AIA and JC2WC. AIA is at the forefront of IO, educating the Air Force in these new ways of conducting warfare. You can be assured we are prepared to meet the challenges of the 21st century head-on. 2