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	<title>Comments on: The Game</title>
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	<link>http://fas.org/babylon</link>
	<description></description>
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		<title>By: Michael Venables</title>
		<link>http://fas.org/babylon/the-game/comment-page-1#comment-72</link>
		<dc:creator>Michael Venables</dc:creator>
		<pubDate>Mon, 08 Jun 2009 07:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://fasweb.beacontec.com/blog/babylon/?page_id=9#comment-72</guid>
		<description>I am an educator in social studies at the elementary level.  Can you tell me if you are re-releasing this game.

Please advise.

Thank you,

Michael Venables</description>
		<content:encoded><![CDATA[<p>I am an educator in social studies at the elementary level.  Can you tell me if you are re-releasing this game.</p>
<p>Please advise.</p>
<p>Thank you,</p>
<p>Michael Venables</p>
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		<title>By: Ian Thomson</title>
		<link>http://fas.org/babylon/the-game/comment-page-1#comment-66</link>
		<dc:creator>Ian Thomson</dc:creator>
		<pubDate>Tue, 28 Apr 2009 12:28:08 +0000</pubDate>
		<guid isPermaLink="false">http://fasweb.beacontec.com/blog/babylon/?page_id=9#comment-66</guid>
		<description>The game looks great and as a fan of video games and ancient cultures I think this is a wonderful idea, but I have a few problems with the controls.  If it was possible to reconfigure them, this would help.  I understand the need to have a standard setting for public computers, but the only similarity with other (more familiar) PC action games is the WASD keys for movement.  The S key doing a 180 instead of backpedaling really does not help video game players except to disorient someone who has been playing 3d games as Wolfenstein 3d and Doom.  If anyone at the office has played the game Aliens vs Predator 2, when playing the Alien I turn off the arrows that indicate where the floor is when wall-crawling so they don&#039;t distract me -- disorienting me in a game is quite an accomplishment.  Also, it is a bit of an arbitrary limitation that a full keyboard be required, that being the only reason why this game isn&#039;t (as readily) playable on a laptop.  It would also be nice to have some sort of mouse support, maybe to look around (especially up or down) perhaps in conjunction with a couple of keys for sidestepping.  Being able to use the mouse to select answers during the quiz parts would also help.  A first-person view (rather than a third-person over-the-shoulder view) would also allow the player to feel a bit more involved, allow them to look at stuff a little more closely, and it would aid in navigation.

Again, I think the game is a wonderful idea, these are the only problems I have.  I realize I am not the target audience, but I do play plenty of video games.  Thanks for the game and for reading this.</description>
		<content:encoded><![CDATA[<p>The game looks great and as a fan of video games and ancient cultures I think this is a wonderful idea, but I have a few problems with the controls.  If it was possible to reconfigure them, this would help.  I understand the need to have a standard setting for public computers, but the only similarity with other (more familiar) PC action games is the WASD keys for movement.  The S key doing a 180 instead of backpedaling really does not help video game players except to disorient someone who has been playing 3d games as Wolfenstein 3d and Doom.  If anyone at the office has played the game Aliens vs Predator 2, when playing the Alien I turn off the arrows that indicate where the floor is when wall-crawling so they don&#8217;t distract me &#8212; disorienting me in a game is quite an accomplishment.  Also, it is a bit of an arbitrary limitation that a full keyboard be required, that being the only reason why this game isn&#8217;t (as readily) playable on a laptop.  It would also be nice to have some sort of mouse support, maybe to look around (especially up or down) perhaps in conjunction with a couple of keys for sidestepping.  Being able to use the mouse to select answers during the quiz parts would also help.  A first-person view (rather than a third-person over-the-shoulder view) would also allow the player to feel a bit more involved, allow them to look at stuff a little more closely, and it would aid in navigation.</p>
<p>Again, I think the game is a wonderful idea, these are the only problems I have.  I realize I am not the target audience, but I do play plenty of video games.  Thanks for the game and for reading this.</p>
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	<item>
		<title>By: Mike Irby</title>
		<link>http://fas.org/babylon/the-game/comment-page-1#comment-32</link>
		<dc:creator>Mike Irby</dc:creator>
		<pubDate>Tue, 21 Oct 2008 01:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://fasweb.beacontec.com/blog/babylon/?page_id=9#comment-32</guid>
		<description>I downloaded the game but I keep getting this error: Device 3D creation failed Hwerr= Invalid Call, Swerr not available. Can you help me please?</description>
		<content:encoded><![CDATA[<p>I downloaded the game but I keep getting this error: Device 3D creation failed Hwerr= Invalid Call, Swerr not available. Can you help me please?</p>
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